desc

Getting Space was created for our Interaction Design course at the FH JOANNEUM. We had to make something that would give a user about 3 minutes of interaction with the things available to us in the room.

Our idea was to create a retro style, 3d space racer. Once a player comes closer the game starts, then the player has to avoid blocks to gain more speed to gain more points and try to catch a break with the jump pads. Afterwards the player sees their score and gets to sign it.

Conception and development took a little less than 2 months.

Special Thanks to Daniel Fabry FH JOANNEUM

tasks

programming
design
game design

credits

Tobias Zotter
Zrinko Kozlica
Stefan Kaltenegger

tools

vvvv
Illustrator
Cinema4d
Photoshop
Garage Band